$60M Funding Given to Lytro Light Field VR Capture, Content Coming This Q2

$60M Funding Given to Lytro Light Field VR Capture, Content Coming This Q2

Blue Pool has funded Lytro with a hefty wedge of $60M in series D round of funding. They have also formed a content partnership with Within and the first 3D light field 360 degree content will arrive in Q2 this year.

The advent of accessible VR has encouraged a lot of technologies to evolve. But none is as exciting as the potential for video from light field. The thought of capturing 3D as well as to be able to peek in and out and around while viewing a movie is just mind-blowing. Lytro aims to deliver a VR film with parallax at a per-eye resolution of greater than 6k and 6 degrees of freedom.

With this, Lytro has announced that along with $50M funding they had acquired to develop Immerge in 2015, they have received $60M more in series D type funding round led by the Blue Pool Capital. This was to continue refining the product Immerge and also producing some content with it.

Lytro will also be announcing today that they have been successful in forming a partnership with Within, a content and creative house platform. This platform was cofounded by Chris Milk, who is now one of the directors there. With this new partnership, the first production has already been wrapped and is in post-production currently. In one of Lytro’s press releases, they mentioned that they will be launching this new type of content during Q2 2017, which is not that far now.

Although all this sounds too complicated as Immerge deals with light fields, it is definitely going to be easier to just blend each of the views when they are compared using a conventional camera array, which is spherical. So, it’s not what the company had originally planned, but we still would get high resolution films of light fields, which can easily be adjusted in different IPDs and also offer freedom of movement and parallax with the volume that is captured.

A question still remains. How will the company plan to deliver the huge amount of data that has to be delivered to the VR headsets at home even with the assembled film’s downscaled versions? Previously, Lytro had spoken about streaming software, which would only download data for the portion of movie that is actually been looked upon at that moment. However, no information was given on such kind of a viewer in their press release this time. There might be a follow-up on this soon.

The long wait for this grown breaking VR video capture form by Lytro seems to be almost over, but there are still questions on how they would deliver the content to us. Let’s hope they figure it out soon.

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